It all started with a splatter effect. Tomatoes and saw blades - what could possibly go wrong?
Handling 256 individually designed levels and painfully realizing that touch input is not like a keyboard.
A cute bird, stars, mountains, a castle and some spiky balls - What more do you need?
Miniature golf on ice. My first mobile game with touch input. Looking back on some games developed during the last 10 years - This is the first one out.